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The code behind Yandere Simulator

the code behind Yandere Simulator
[text] if this.NitnessedCorpge) if this.Witnessed = “Weapon and Blood and Insanity”) this. Subtitle.UpdateLabel (“Teacher Insanity Reaction”, 1, (float) 6); this. GameOverCause = “Insanity”; else it this.Witnegged = “Weapon and Blood”) this. Subtitle.UpdateLabel (“Teacher Weapon Reaction”, 1, (float) 6); this.GameOverCauge = “Weapon”; else if (this.Witnessed = “Weapon and Insanity”) this. Subtitle.UpdateLabel (“Teacher Insanity Reaction”, 1, (float) 6); this. GameOverCause = “Insanity”; else if (this.Witnegged = “Blood and Inganity”) this. Subtitle.UpdateLabel (“Teacher Insanity Reaction”, 1, (float) 6) ; this. GameOverCause = “Insanity”; else if (thia Witnegged = “Weapon”) thia. Subtitle.UpdateLabel (“Teacher Weapon Reaction”, 1, (float) 6) ; this.GameOverCause = “Weapon”; else if (this.Witnessed = “Blood”) thia Subtitle.UpdateLabel (“Teacher Blood Reaction”, 1, (float) 6) : this.GameOverCause = “Blood”; 0l80 14 (this.Witnessed = “Insanity”) thia. Subtitle. UpdateLabel (“Teacher Insanity Reaction”, 1, (float) 6); this.GameOverCause = “Insanity”; Witnessed = “Lewd”› UpdateLabel (“Teacher Lewd Reaction”, 1, (float) 6) ; ause = “Lewd”; ssed = “Trespassing”› lateLabel (“Teacher Irespassing Reaction”, this.Concern, (Eloat Weapon and Blood and Insanity”) eLabel (“Teacher Insanity Hostile”, 1, (float) 6); = “Insanity”; 1 = e

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